Anyone Docs
  • 🔷The Documentation For Anyone
    • About
    • FAQ
  • 🔷Relay Setup
    • Get Started
    • Installation and Usage
      • Setting Your Environment
        • Virtualization on Windows
        • Virtualization on macOS
        • Install Ubuntu Server 22.04
        • Server management with SSH in Windows and macOS
      • Install Anon on Linux
      • Install Anon using the apt repository
      • Update Anon and accept terms and conditions
      • Install Anon in Docker
      • Configure SOCKS5 Proxy for Anyone
      • Install Anyone Exit Relay
    • Troubleshooting Common Issues
      • Diagnosing CGNAT and Public IPv4
      • Confirm ORPort Reachability
    • Firewall and Network Configurations
      • Router Port Forwarding
      • Install and Configure Firewall
    • Advanced Configuration and Troubleshooting
      • Configure IPv4 and IPv6
      • DoS mitigation parameters
    • Relay Operator Standards
    • Exit Relay Guidelines
  • 🔷Hardware Setup
    • Setup Guide
    • Description and Specifications
    • Relay Control Panel
      • Home
      • Network Settings
      • Relay Settings
      • Relay Family
      • Proxy Settings BETA
      • Change Password
      • Logs
      • Update
    • Update (Using USB)
    • Update to WEB 3.2.0 (Using UI)
    • Troubleshooting and additional configuration
      • Router Port Forwarding
      • Diagnosing CGNAT and Public IPv4
    • Router Setup
  • 🔷Security and Privacy
    • VPS Hardening
  • 🔷Rewards Dashboard
    • Registering to the Rewards Program
    • Accessing the Rewards Dashboard
    • Using the Rewards Dashboard
    • Rewards Status
  • 🔷Anyone SDK
    • NPM SDK
      • Install NPM Package
      • Run as Library
        • Anon
        • AnonSocksClient
        • AnonControlClient
      • Run from CLI
      • Tutorials
        • Hello Anon World I
        • Hello Anon World II
        • Circuit Control I
        • Circuit Control II
    • Native SDK
      • Anyone Client Releases
      • MAN - Anon Manual
      • Tutorials
        • Anyone Services I
        • Anyone Services II
    • iOS SDK [Beta]
      • Manual Install - CocoaPods
  • 🔷Connect to Anyone
    • Connecting to Linux
      • [Beta] One-Click Linux Setup
    • Connecting to macOS
      • macOS with NPM
      • [Beta] One-Click macOS Setup
    • Connecting to Windows
      • [Beta] One-Click Windows Setup
    • Individual Applications with Anyone
    • Connect Through Hardware
  • 🔷Tokenomics
    • Introduction
    • Token Distribution
      • Token Outflow
      • Other Tokens
    • Relay Rewards
      • Lock Requirement
      • Lock Adjustments
      • Reward Multipliers
    • Additional Roles
      • Authorities and Staking
      • Governance Voting
    • Premium Circuits
      • Premium Circuits
      • Premium Circuits: Metrics
    • Summary
      • Value Accrual Summary
      • Rewards Case Study
    • Appendix
      • M Derivation
      • Risk Equation Derivation
  • 🔷Resources
    • Community and Customer Support
    • Links
    • Token
    • Whitepaper
    • Roadmap
    • API
      • REST
      • [Future] GraphQL
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  • How to Use the Docs
  • An Introduction to Anyone

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  1. The Documentation For Anyone

About

Last updated 6 months ago

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The Anyone Protocol is the essential DePIN infrastructure that enables anyone to enjoy seamless privacy and data control, supported by on-chain incentives and signature hardware.

How to Use the Docs

These docs are the comprehensive overview of how to use the Anyone Protocol. It includes guides for operating a relay, connecting to the network, building apps on top of the network and configuring your hardware!

Looking to run a relay or find out more about the rewards for running a relay yourself? Head over to Relay Setup

Have a hardware device and looking to set it up or troubleshoot? Check out Hardware Setup

Are you a developer looking to add network-level privacy to your application? Keep an eye on Anyone SDK

And finally, simply want to use the network? Check out Connect to Anyone

An Introduction to Anyone

While data security and internet privacy have both seen tremendous growth in awareness over the past decade, the rampant collection of personal data by corporations only continues to grow. Internet users around the world are increasingly concerned about this pain point - that the 'profile' being built on them using their data is being used against them, both socially and monetarily. Furthermore, the widely accepted internet privacy solution - VPNs - simply shift the bottleneck and still log user activity, exposing users to hacks and leaks. The issue of internet privacy is highly pressing and suitable solutions that provide genuine privacy, without requiring complex user setup, simply don't exist at the scale and accessibility that they are needed.

The Anyone protocol is the universal solution to the mainstream online privacy problem. For the first time, we will deliver online privacy that people can trust completely and use seamlessly with any application.

The protocol is centred around its DePIN privacy layer - a traffic-routing network where all traffic is forwarded through multi-hop VPN tunnels. However, unlike VPNs, there is no need to 'trust' a central company to not track your internet activity. By encrypting each packet multiple times, in a process known as onion routing, the network ensures that no individual node, or the destination site, can infer a users' request.

The network is governed by an incentive protocol that provides operators with token rewards in accordance to Proof-of-Uptime, a novel consensus metric that tracks the bandwidth provided by a node, solving capacity problems faced by existing solutions in the past while also creating a new, accessible way for anyone to earn cryptocurrency by contributing bandwidth.

Finally, Anyone delivers this privacy solution in a more universal way than before. It comes with an SDK to allow any developer to modify existing apps to route its traffic through the privacy layer, with no change to the user experience. Users can also run it locally and 'toggle' existing apps like browsers or games to auto-route through the network.

For a technical introduction, head over to the Whitepaper below

Whitepaper
🔷
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